Tag Archives: warhammer40k

Oldhammer Bloodangel Scouts

More of my #miniatures from long ago. I think I must have been 11 when I painted these #bloodangels scouts #warhammer40k #oldhammer
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Servitork and Electrork priests


Thanatar pt2

More assembly on the #Thanatar #model the legs were tricky since the hydraulics and supports for each were separate parts and I had to work out the pose as I glued them together. I went for a very static grounded pose to emphasize the size and bulk of him but I would dig doing another in a more active dynamic pose, the kit has a lot of potential. I’m still fighting the urge to magnetize him, May do the arms and shoulder cannon, but so far haven’t used any. #mechanicum #30k #40k #warhammer40k


Cawl

Starting to paint #cawl this model is intense! So many spidery limbs and cables, I’ve got to do him in sections.
More progress on #Cawl I was able to put all his little arms and wires on and get them painted up. A few parts so small I had to bring out the tweezers. Just one more round of details… isn’t that what I always say?
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Mechanic stand pt1

I made this shade stand as a bit of a material test. I wanted to try making cloth folds and stretched tarps, so cut up a shopping bag, some cloth rags and tissue paper, and attached them to some sprue frame. I tacked them with glue and modpodge and added a few types of twine for rope, and added some triangular pennants cut from junk mail for color. I felt like the cloth needed some contrast. The ground I had thought I’d leave open, but have been thinking it might be cool to do some cracking pavement, so the last time I poured cement in the shop, I treated a stretched shop rag with some, will be curious to see how it dries… #terrain #warhammer40k #wargaming #knightshouse


Siege video

 

I did a bit more testing of #Cambot this time with a table full of miniatures. Sort of a quick sweep through the static scene to see what can be programmed and shot in about an hour. I’m finding that the mechanics aren’t tight enough for accurate repeatability. When I try and plot out new key frames it won’t quite line up to the registration of the previous but it’s still exciting to get the camera moving. For now I’ll either have to keep with short moves, or have the full timeline programmed to shoot without interruption. Annoyingly after this shoot it seems two of the axis are no longer driving their motors, I picked up a new set of drivers and installed them but need to get into tuning again #itneverends #dragonframe #stopmotion #warhammer40k

 

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I did a bit more testing of #Cambot this time with a table full of miniatures. Sort of a quick sweep through the static scene to see what can be programmed and shot in about an hour. I'm finding that the mechanics aren't tight enough for accurate repeatability. When I try and plot out new key frames it won't quite line up to the registration of the previous but it's still exciting to get the camera moving. For now I'll either have to keep with short moves, or have the full timeline programmed to shoot without interruption. Annoyingly after this shoot it seems two of the axis are no longer driving their motors, I picked up a new set of drivers and installed them but need to get into tuning again #itneverends #dragonframe #stopmotion #warhammer40k

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Ship

Decided that if I’m making a crashed ship I should know what it looks like whole first, so I used my new hive wall sections and a couple cylinders leftover over from a prop auction with a bunch of bits and I blocked out this spaceship #art #terrain #spacehulk #warhammer40k via Instagram http://ift.tt/2ugGIg8