UE DF

Sorted out the missing and co flucting plugins and got the scene running in vr again. The VN is still inside out.

Opened up the nav boundaries out

Imported a heavy LOADR, but the texture seems off. It’s a fused fbx file, and looks correct in blender…


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Finished painting a loot crate for my L. Might go back and do more of a cel shade treatment, but wanted a splash of color. Also testing out a few new paints from #stuartsemple #black2.0 #3dprinting #borderlands3 #painting #miniatures.  .  .


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Had a but of painting time over the weekend, so I started experimenting a bit on the new #Gigalion from #kingdomdeath I’m going for a subtle monochrome treatment using a little #black2.0 from @culturehustle


Ue 4.24.2 vr starter proj

I added the mesh editing plugins and a few others along the way. I figured out alt middle mouse to move the pivot of a model, to make my scans in arbitrary positions easier to deal with,

How have I taken it for granted so long?

but now my level wont deploy to VR. I tried removing the plugins still no go.

Almost seems like its failing to build…

Maybe I’m just tired.


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Painted up the aliens from my copy of #zombicideinvader Started with the Abominations. I did a quick zenithal highlight, then gave another shadow pass with #black2.0 I built up color with inks and topped it off experimenting with some #stuartsemple rainbow color shift paint from @culturehustle
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More #zombicideinvader big monsters. Painted in rainbow color shift paint from #stuartsemple Somehow I didn't realize until after I had nearly finished them that the pearlescent reflections color changes actually changes with temperature. So just holding them causes the color to swirl almost like beetle shells
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No #shellmen this year but I did find some time to make these for gifts #thechild #mandalorian
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