Author Archives: brad isdrab

About brad isdrab

Artist and world maker

UE DF

Sorted out the missing and co flucting plugins and got the scene running in vr again. The VN is still inside out.

Opened up the nav boundaries out

Imported a heavy LOADR, but the texture seems off. It’s a fused fbx file, and looks correct in blender…


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Finished painting a loot crate for my L. Might go back and do more of a cel shade treatment, but wanted a splash of color. Also testing out a few new paints from #stuartsemple #black2.0 #3dprinting #borderlands3 #painting #miniatures.  .  .


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Had a but of painting time over the weekend, so I started experimenting a bit on the new #Gigalion from #kingdomdeath I’m going for a subtle monochrome treatment using a little #black2.0 from @culturehustle


Ue 4.24.2 vr starter proj

I added the mesh editing plugins and a few others along the way. I figured out alt middle mouse to move the pivot of a model, to make my scans in arbitrary positions easier to deal with,

How have I taken it for granted so long?

but now my level wont deploy to VR. I tried removing the plugins still no go.

Almost seems like its failing to build…

Maybe I’m just tired.


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Painted up the aliens from my copy of #zombicideinvader Started with the Abominations. I did a quick zenithal highlight, then gave another shadow pass with #black2.0 I built up color with inks and topped it off experimenting with some #stuartsemple rainbow color shift paint from @culturehustle
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More #zombicideinvader big monsters. Painted in rainbow color shift paint from #stuartsemple Somehow I didn't realize until after I had nearly finished them that the pearlescent reflections color changes actually changes with temperature. So just holding them causes the color to swirl almost like beetle shells
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No #shellmen this year but I did find some time to make these for gifts #thechild #mandalorian
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