Tag Archives: 3d

LOADR rigging

Computer is working better than ever after getting the full 24gb RAM configured, and playing with a little rigging in maya digital version of my photo scanned stop motion puppet
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The #LOADR has working joints now, but still working on the skinning to fix a few spots. The full clip is here https://youtu.be/2El86ZvSds4
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3D scanning with the Kinnect

Pretty cool test, 3d scanning the KRAWLR with the #Kinect . #drabfuture

A photo posted by @bradisdrab on


#3d #3dscanning #kinect #drabfuture

IClone Matte painting set-extension

I did this as a bit of a quick test to see how possible it’d be to create a digital set-extension element.

I spent 4/5 hours the first night, and another hour last night using iClone and a few models from the 3Dwarehouse. There was no real time spent texturing yet, Just the stock diffuse map colors that the models had and a couple just a single light lots of ambient occlusion and basic IBL, dropping models in position, and setting up the camera.

I even took the camera for a quick zoom into it to see how close I could get before it looked… not so great. Yeah its pretty mid-90s video game, but better textures and lighting will enhance that a lot. Here are a few stills too, try to spot the Easter egg!




Gynoid Kick

I threw this test together going for some anime-style over the top action with this to try out in-progress models of the VN and Gynoid and see how iClone’s Destruct-able props worked.