Tag Archives: gynoid

Gynoid Robot Doll #5

This week I’m sending off one of my ball joint dolls, the Robot gynoid, the fifth of the series.

IMG_5422

Its always sad to see them go, but I’m glad she found a good home, and I will be casting a new round of dolls very soon.

IMG_5420

This was available through the Zerofriends store, where more will be posted early next month. See more photos in the full gallery; here;

You can see my work in progress ball joint dolls in the flickr Gallery gallery here;


VN digital stuntman

vn_9_rndr1
I’ve been continuing some of the experimenting with iClone for my digital stuntmen, and

First I wanted to see if I could match light and camera the model into the shot, and try a little bit of animation;

Then I tried moving the armor parts away from the iAvatar to try and make the “explosion” feel a bit bigger.

I’ve even gotten a bit of modeling assistance from my friend and ex-coworker James Sathre, here I’ve begun swapping in modeled parts for my own kit-bashed ones;


Gynoid Digital stuntman

still_crop_CC

I’ve been attempting using IClone for all my digital characters, including doubles for actors. I’ve been calling these “Digital Stuntmen”. This is a continuation of the project I started here; iClone; Brad Isdrab, digital stuntman (part 1)

still3

This is testing new Gynoid texture maps with some quick bump maps and using Image Based Lighting. I’m seeing a lot more realism in the surface textures coming through from the bump maps and I think they will bridge the gap created by the low-res IClone models. I’ve been geeking out on tweaking the Reflection, Refraction, the amount of IBL influence, the Ambient Occlusion…

approx 3hrs work, lighting/texturing.

The next steps will be further cleaning the texture map, refining the bumpmap, and looking for other ways to improve it.

Since I had it all set I wanted to see it in motion, so here it is with very little anim, watch in Hi-Res…

The anim is *very* wonky, but my main concern was just to see her in the scene. It isn’t quite photorealistic, yet, but its come a long way since my first Image-based Lighting test with just the mapped texture on the model.
IBL_fail

Gynoid Kick