I’ve been continuing some of the experimenting with iClone for my digital stuntmen, and
First I wanted to see if I could match light and camera the model into the shot, and try a little bit of animation;
Then I tried moving the armor parts away from the iAvatar to try and make the “explosion” feel a bit bigger.
I’ve even gotten a bit of modeling assistance from my friend and ex-coworker James Sathre, here I’ve begun swapping in modeled parts for my own kit-bashed ones;
I’ve been attempting using IClone for all my digital characters, including doubles for actors. I’ve been calling these “Digital Stuntmen”. This is a continuation of the project I started here; iClone; Brad Isdrab, digital stuntman (part 1)
This is testing new Gynoid texture maps with some quick bump maps and using Image Based Lighting. I’m seeing a lot more realism in the surface textures coming through from the bump maps and I think they will bridge the gap created by the low-res IClone models. I’ve been geeking out on tweaking the Reflection, Refraction, the amount of IBL influence, the Ambient Occlusion…
approx 3hrs work, lighting/texturing.
The next steps will be further cleaning the texture map, refining the bumpmap, and looking for other ways to improve it.
Since I had it all set I wanted to see it in motion, so here it is with very little anim, watch in Hi-Res…
The anim is *very* wonky, but my main concern was just to see her in the scene. It isn’t quite photorealistic, yet, but its come a long way since my first Image-based Lighting test with just the mapped texture on the model.