Gynoid Digital stuntman


I’ve been attempting using IClone for all my digital characters, including doubles for actors. I’ve been calling these “Digital Stuntmen”. This is a continuation of the project I started here; iClone; Brad Isdrab, digital stuntman (part 1)


This is testing new Gynoid texture maps with some quick bump maps and using Image Based Lighting. I’m seeing a lot more realism in the surface textures coming through from the bump maps and I think they will bridge the gap created by the low-res IClone models. I’ve been geeking out on tweaking the Reflection, Refraction, the amount of IBL influence, the Ambient Occlusion…

approx 3hrs work, lighting/texturing.

The next steps will be further cleaning the texture map, refining the bumpmap, and looking for other ways to improve it.

Since I had it all set I wanted to see it in motion, so here it is with very little anim, watch in Hi-Res…

The anim is *very* wonky, but my main concern was just to see her in the scene. It isn’t quite photorealistic, yet, but its come a long way since my first Image-based Lighting test with just the mapped texture on the model.

Gynoid Kick

About brad isdrab

Artist and world maker View all posts by brad isdrab

One response to “Gynoid Digital stuntman

  • VN digital stuntman « Brad Isdrab

    […] Artist and world maker View all posts by unethicalproductions This entry was posted on Thursday, January 31st, 2013 at 02:03 and posted in 3D CGI, digital stuntman, Drab Future, iclone, model. You can follow any responses to this entry through the RSS 2.0 feed. « Gynoid Digital stuntman […]

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