
Looking at pano/latlong/cubemaps in Ue4 for VR
I spent the weekend trying to set up a pipeline for myself to go from some panos I shot into a VR scene. Its trickier than I anticipated.

…only to discover there is a ptgui watermark, and either the texture isn’t getting applied to the sphere correctly, or orientation of faces in the DDS were off, or something else… what a mess!
Anyway, that was my whole weekend, haha, I keep making steps to get closer to the plug and play world-building, photogrammetry to VR pipeline, but man, sometimes they are baby steps!








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