Monthly Archives: March 2012

Gynoid dolls, Have and Have not

IMG_4272

My Ball-joint dolls are completed and dropped off for the ‘Have and have not’ group show. I made three new figures total in various stages of weathering and character.

IMG_4218

These will be available for purchase through the gallery; Varnish fine art, and the proceeds will go towards helping me to create Drab future

IMG_4284

All three are fully pose able/articulated, made of hand-cast resin, and modeled in the style of Asian BJDs, such as Volks, but with my own twist.

IMG_4245

Lots more images in my full Gallery on Flickr

If you can make it out to the reception I’d love to meet you all, and I’ve got some other surprises inbound for the show…

The Have and Have Not Group Show
curated by Lee Ballard
April 7 – April 28, 2012

ARTIST RECEPTION: Saturday April 7, 5-8pm

The Have and Have Not Group Show features fine artworks of various media by Jon Wayshak, Rick Berry, Robert Bowen, Kiyoshi Nakazawa, Brad Isdrab, Morning Breath/Doug Cunningham, Scott Cambell, Lucien Shapiro, Barron Storey, Sam Keith, Lee Ballard, Ian Ameling, John Watkiss, and Rogelio Martinez.

Varnish Fine Art
16 Jessie Street, #C120
San Francisco, CA 94105
(415) 433-4400

IMG_4283

previous in-progress entry


In Progress; Gynoid dolls Have and Have not

Resin parts cast for three more gynoid dolls #dollfie #bjd
Update – Completed Dolls here

I’ve been busy making more of my resin dolls, these ones will be exhibited at Varnish gallery in San Francisco April 7th in the Have and Have not show

I’ll be posting more as I get them closer…
Work in Progress gallery on Flickr

The Have and Have Not Group Show
curated by Lee Ballard
April 7 – April 28, 2012

ARTIST RECEPTION: Saturday April 7, 5-8pm

The Have and Have Not Group Show features fine artworks of various media by Jon Wayshak, Rick Berry, Robert Bowen, Kiyoshi Nakazawa, Brad Isdrab, Morning Breath/Doug Cunningham, Scott Cambell, Lucien Shapiro, Barron Storey, Sam Keith, Lee Ballard, Ian Ameling, John Watkiss, and Rogelio Martinez.

Varnish Fine Art
16 Jessie Street, #C120
San Francisco, CA 94105
(415) 433-4400

Five gynoid dolls assembled #bjdvarnishfineart.com


Blamo Nimbus

IMG_1358
IMG_1359
Once again I was invited to participate in a Blamo custom show, this time for their ‘Nimbus’ Figure. It had a lot of character, and as usual I set out to make it my own, but try to keep some of him there as well. I chopped him up and reposed, sculpted a detailed face and made him a little brass umbrella.


View the Full Flickr Gallery, see Work in progress


Blamo Billy

Uploaded - 10\139-20

 
I was lucky enough to be one of the first artists to participate in the first Blamo toys custom show,11/10/09
 
Uploaded - 8\259-7
 
Work in progress gallery
I knew the things I wanted to change immediately, the subtle arms and static pose, definitely needed some exaggeration to the hands…
I picked some of my resin hands, and chopped the body up. I used aluminum armature wire and built it up with magic sculpt.
 
He was adopted at the show, and found a new home.
 
Uploaded - 9\299-8

Opening night

Blamo Toys is proud to announce the “Welcome to Blamo’ville custom show.”
Nov 8th and 13th 2009 Million Fishes Gallery SF CA


ben burke apocalypsestagecoach.com
betso bunnyswhoeatkids.blogspot.com
brad isdrab unethicalproductions.com
brent nolasco brentnolasco.blogspot.com
buzz parker buzzparker.com
budahmonkey steamtrunk.com
doyle happybunnypony.com
drilone drils.com
frank callazo intersteller.blogspot.com
hello brute hellobrute.com
jan hilmer janhilmer.com
leecifer leecifer.com
leighton kelly fiveanddiamond.com/bootleg.php
lucien shapiro lucienshapiro.com
marco mejia marco-mejia.com
monster decay monsterdecay.com
motorbot motorbot.kevinolsonartist.com
nice collective nicecollective.com
scribe scribeswalk.com
shrine shrineonstudios.com
spencer hansen blamotoys.com
squidnik squidnik.blogspot.com
tony blanchard tondarstudios.com
we kill you wekillyou.net
zombiemonkie (curator)


Gynoid Munny

IMG_2741.JPG

This is a custom “Munny” vinyl figure I made of the Gynoid. She was a fun and quick project, starting with a basic GID (glow in the dark) Munny; I cut the ears off, and repositioned them for her breasts, patching over the ear holes with paper treated with superglue.
IMG_2379.JPG

I cut the body into sections suspended by aluminum armature wire. I used a spent 45 ACP shell casing for the fuel tank in her belly. I re-sculpted, sealed and connected the parts using Magic Smooth. I chose Magic Smooth to try and preserve the glow of the vinyl;
IMG_2394.JPG
I finished this off using some ‘crackle coat’ self-weathering spray paint for her skin, to mimic the aged porcelain look of the Gynoid
IMG_2599.JPG
IMG_2743.JPG

More images in my Full Flickr Gallery

This toy is currently available for purchase from 1up Collectibles

This toy premiered at the ALBOTAS (A Little Bit on The Awesome Side) Heroes & Villains Custom Toy Extravaganza, 7/30/2011


Big Trouble in Little China Doll

IMG_1925.JPG

Full Gallery

This custom resin ball-joint doll was created for the Big Trouble in Little China group show at Dragotomi in Sacramento

This is a group art show curated by Jay222.

It will feature the works of: Dave Correia, Patrick Francisco, Alex Pardee, Jay222, Task One, Leecifer, Josh Taylor, Ritzy Periwinkle, Downtimer, Lil Japan, Robert Bowen, Le Merde, Dezeinswell, Skinner, Chris Lee, Brad Isdrab, Dan Fleres, Lucien Shapiro, Nart, Chris DeLeon, Alex Voltz, J*RYU, Mikie Graham, Mark Nagata, Nebulon 5, John “Spanky” Stokes, Danny Miller, Erick Scarecrow and Wayshak .


Image-based Lighting test

Image-based Lighting using High Dynamic-range photography  
(HDR IBL)


 
Image Based Lighting from HDRI maps is a clever solution to recreating things digitally and producing subtle lighting to make them feel as if they were photographed in those conditions.
 
I’ll write a basic explanation, but for more detail I highly recommend reading through some of Paul Debevec’s work. He is one of those rare geniuses.
 
IBL
The basic idea of IBL or Image Based Lighting, is to photograph a mirrored or chrome sphere, called a ‘light probe’, along with your background or clean plate. The chrome ball provides you (and your computer) with all the information you need about the lighting conditions of the scene you are placing your virtual object inside.
 
Above I’ve placed an image of the chrome spheres I made to use as my own light probes.
 
amazon sells these ‘gazing balls’ which are a very mirror polished steel; link

I asked around and a friend who used to refinish them at Kerner optical, told me “We used use the Plastikote Grey Sandable primer on reference balls at ILM.”
So I painted one side Grey, and drilled them to place a rod to make them easier to hold.

IMG_3867

Here you can see the lighting reference from the grey and chrome sides of the sphere.
IMG_3864

HDRi
The other part of this is the HRDi, which stands for ‘high dynamic range imaging’. This is the practice of taking photographs from the same position with varied exposures so they can be combined to give you a wider range of detail than the media you are shooting on can hold. Think of it this way, generally a ‘good exposure’ is one where you can see the subject well, with balanced lights and darks, however there may be parts that fall into shadow and parts where the light blows out slightly. These light and shadow ‘lost details’ are what has fallen outside the dynamic range of the camera. Now bracket this exposure with one exposed for the dark part, you’ll see more detail in the shadows, however the lights will become blown out. The other side of the bracket, is the image balanced for the lights, in this image the darks will fall out to shadow. You can see how combining these will give you more information about the lights in that situation/scene.
 

Software
The software I’ve been using, Realusion’s iClone, has built in IBL, and makes it really easy, but this process is available in many other applications as well, including 3D studio Max, Maya, Blender, and others, but the idea is the same.

This diagram shows in essence how the software handles the image based lighting, taking the image you created from your light probe and mapping the points to directions of light emanating from the scene.
ibl diagram
I’ve borrowed this image from Realusion’s article explaining their version of IBL LINK

The example scene;

I’m trying this test with some of the digital stuntmen I created awhile ago –

Without ILB, using 3d virtual lights to approximate the look of the background, I did this by hand in a little under an hour;
IBL_fail
 

This was straight ‘out of the box’ application of lighting based on the chrome sphere;
gynoid_ibl_2

 
Here I’m using the image to light the models, but I’ve turned down the strength of the image’s effecs as well as turned up the ambient occlusion;
gynoid_ibl_3
Now it isn’t as dramatic as the hand-lit scene, but its a lot more subtle and I was able to do it much faster. Perhaps more scientific testing is in order, but I’d wager that it is more realistic as well.

 

Next steps

My endgame is to replicate lighting conditions both digitally as well as to dynamically relight models and live actors on the ‘Holodeck’, my bluescreen stage, using something like this – http://gl.ict.usc.edu/HDRShop/lightgen/